Very well done game! The only problem I have is the controls chose when they want to work. I saw myself dying cause the jump button kept glitching, but other then that fantastic job!
I loved the collectables, they reminded me of the fairies from Majora's Mask.
Great game, I died a lot lol. But my frustration was mitigated by quick respawns and no substantial consequences other than losing minimal progress. I found the screen shake on the arrows to be too intense and irritating - could be an optional setting.
Really enjoyed it even if its really hard. It could be the perfect speedrunning game if the gravity was a bit better. Mybe an easy mode for noobs like me.
Looks good and plays well, my only gripe so far is the controls. I'd go for a classic control set of arrows and WASD for moving/jumping and ZXC or JKL for actions. Why would you use the mouse only for shooting?
Some enemies are placed so that the player cannot predict he will jump into them until it's too late.
And I'd suggest to adjust the controls scheme a bit: There is no reason to enforce mouse input for shooting as all of the other input comes through the keyboard. Also, if you simultaniously allow WASD and arrow keys, it would make sense to bind the up-arrow key to walk through doors as well.
But that's a highly specific criticism, overall, this game plays really well and the presentation (music, art, sound) is very good, too! 👍
Sometimes i got too many music loops in game at the same time, just a minor bug. Otherwise nice game! And for me, it was difficult, but made it to the end :).
Awesome visuals! If I'm going to critique then (I'm sorry if I sound harsh) but the score system only vaguely fits into the theme, and doesn't provide a substantial mechanic. But the base game is here, and thing that came to mind, the less lives you have, the more difficult the level is, or something like this. Don't be discouraged, I think this is a great base for something interesting
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Very well done game! The only problem I have is the controls chose when they want to work. I saw myself dying cause the jump button kept glitching, but other then that fantastic job!
I loved the collectables, they reminded me of the fairies from Majora's Mask.
Great game, I died a lot lol. But my frustration was mitigated by quick respawns and no substantial consequences other than losing minimal progress. I found the screen shake on the arrows to be too intense and irritating - could be an optional setting.
Overall enjoyed it quite a bit! Great job!
Your polish is really good for a jam game. The doors look a little weird when they open but other than that fantastic job
Looks and sounds very nice, but I couldn't jump as space made the page scroll. For some reason focus was not registered on game window when clicked.
From what I see in the comments - good job :)
great level of difficulty, and lovely artwork. but think that maybe the thmeme could've been implemented into the gameplay a bit.
overal a great game, good job.
good challenging game ;)
Lovely game, nice music. I like the difficultly. Great work
that is one super powerful bow! haha... so i died A LOT!! luckily.. that doesn't matter :P very nice pixel art and gameplay
Lovely game , with nice music , but the theme of the game jam is not as clear as it should be
Really enjoyed it even if its really hard. It could be the perfect speedrunning game if the gravity was a bit better. Mybe an easy mode for noobs like me.
On the third level, each respawn started an extra version of the soundtrack!
Looks good and plays well, my only gripe so far is the controls. I'd go for a classic control set of arrows and WASD for moving/jumping and ZXC or JKL for actions. Why would you use the mouse only for shooting?
The gravity in this game is pretty unforgiving. Other than that it's a great game.
Very Cool Game I loved playing this gam
Love to play game, It's very challenging.
But i struggle lot to sit on platform😂😂
Very fun to play, a little challenging =)
5 out of 5
I would like more content from this game. The level of the challenge is very good.
Veeery solid!
Some enemies are placed so that the player cannot predict he will jump into them until it's too late.
And I'd suggest to adjust the controls scheme a bit: There is no reason to enforce mouse input for shooting as all of the other input comes through the keyboard. Also, if you simultaniously allow WASD and arrow keys, it would make sense to bind the up-arrow key to walk through doors as well.
But that's a highly specific criticism, overall, this game plays really well and the presentation (music, art, sound) is very good, too! 👍
This is honestly really good! It feels great to play, music is solid, and the tileset/character is just awesome!! Great job!
He did all get them from a pack, the art and music are not made by him
Sometimes i got too many music loops in game at the same time, just a minor bug. Otherwise nice game! And for me, it was difficult, but made it to the end :).
incredible
Awesome visuals! If I'm going to critique then (I'm sorry if I sound harsh) but the score system only vaguely fits into the theme, and doesn't provide a substantial mechanic. But the base game is here, and thing that came to mind, the less lives you have, the more difficult the level is, or something like this. Don't be discouraged, I think this is a great base for something interesting
Thats a ctually a great idea with the lives! It never crossed my mind lol
I really like the assets, the tileset is nicely made, the sound also performs really well.
If it were expanded, I could see myself play this on the switch.
Thank you but the assets were not made by me. The credits go to some truly amazing artists, and the music was made by a good friend.